Monday, December 23, 2019

Online Game Addiction - 1399 Words

John Rench Louis R. Villas PS1A ONLINE VIDEO GAME ADDICTION: IDENTIFICATION OF ADDICTED ADOLESCENT GAMERS Studies have constantly verified the reality of a small subgroup of video gamers that is seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games has almost certainly increased the size and possibility of the problem. This online factor in gaming led to the instigation of handling programmers targeting gaming addiction. Consequently, there is increasing focus upon online games when studying video game addiction. Both Korean and western researchers report particularly that Massive Multiplayer Online Role Playing Games (MMORPGs)†¦show more content†¦The time around the new millennium offered new technologies and design capabilities. Here is when the idea of computer and online gaming really took off and has led to what we see in the gaming world today. Graphics and devices significantly improved which allowed for users to experience games in a more realistic, live way and to share that new experience with multiple players online. Like many other areas within technology, the computer and online gaming world started off simple and became more complex. In 1962 Spacewar! was one of the first games created for computer use. It was developed by a team at Massachusetts Institute of Technology (MIT) using minicomputer and new display technologies in order to produce a space mission type of experience for its users. This initial major development led to developments of home game consoles which helped inspire bringing those games to personal home computers. The late 1970s and 1980s brought the development of these personal computer games made by Infocom, a major computer game developer of the time. Their games were based on role-playing and simulation plot lines that the user was able to control and influence. This led to many advancements in multiplayer capabilities. In 1989 another major development was made as the idea of virtual reality was explored. This presented the idea of usingShow MoreRelatedInternet and Online Games Addiction1839 Words   |  8 PagesIntroduction Playing games is a natural part of growing up. It’s one way that kids learn to socialize and compete. Computer and online games, in most instances, are no more dangerous than other games that kids play. But sometimes, computer and online games become more than just play. They become an addiction. And when they become an addiction, your child’s psychological and physical well-being may be in jeopardy. Escaping into games When your kids play games online, is it play? Or is it somethingRead MoreOnline Games Addiction And Its Effects On Society810 Words   |  4 Pagesmainly dependent on online chat rooms, interactive games and stocks market and spend most of their leisure time using this communication medium without considering their lifestyle that include diet habits. This situation is called the internet addiction. There are several types of addictive use of the internet so online games addiction is one of the most issues that is rapidly spreading among children and adolescents. It is a situation that is characterized by overplaying internet games with others andRead MoreEffect of Online Games Addiction on Study Habits1696 Words   |  7 PagesINTRODUCTION Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristicRead MoreOnline Gaming Addiction Among Teenagers1565 Words   |  7 Pagesof the issue related with gaming The playing of online games impacts teenage gamers socially, educationally, ethically and psychologically on teenagers. This issue involves numerous stake holders. They are mainly teenagers, parents, friends, policeman, and the game company. The advantage of playing online game is that it allows people to communicate to numerous numbers of others from different cultural backgrounds and countries. In the game, a gamer may want to exchange his item with someoneRead MoreThe Internet : A Positive Step Towards Education, Organization And Participation Essay1516 Words   |  7 Pagesconnected local, state, national and international levels. The invention of technology has allowed many companies to find and expand upon the ideas of social media. The concept of social media is a way to communicate using the internet such as emailing, online meetings, Facebook and chat rooms. Suing social media networking to communicate with people all over the world are an advantage of technology. It plays a very important role in communication. For instance, Skype and video chat on Facebook are oneRead MoreExploring The Potential For Addiction1543 Words   |  7 Pagesbest-known massively multiplayer online roleplaying game (MMORPG). These games are incredibly immersive and generally have no real ending, with players able to continue the game indefinitely via expansions and new content being added. A pilot study by Hussain and Griffiths (2009) set out to explore the potential for addiction to an MMORPG, within its psychological and psychosocial effects on players. Generally, studies of MMORPGs have not had a specific focus on addiction or the psychology of on-lineRead MoreOnline Gaming Issues1170 Words   |  5 Pages \ The Addiction of Online Gaming Online gaming is becoming a major concern in the world today. Online gaming is becoming more and more popular among various ages in today’s society. Along with this becoming popular, it is starting to become known as an addition as well. . The addiction of the game is causing serious negative psychological effects. These negative psychological effects are not only affecting the life of the one playing, but it is also affects the life’s of the ones closest to themRead MoreKnow Online Gaming on a New View: Its Positive Effect for Society1104 Words   |  4 Pagespopular one. And because of the internet’s founded, online gaming become the main stream of that. But then people find online gaming have some problem, so online gaming is really positive or negative for the world is the topic that this essay will show you. Now, an online game what is called the league of legends is so popular. Many young people like this game. But someone thinks that online gaming could o nly take the negative effect like internet addiction to the society, it should be limited by governmentRead MoreBenefits Of Playing Video Games1421 Words   |  6 PagesOnline gaming has become a serious problem in the society especially among young adults. This is because, most young adults are now stuck on their computers and internet, playing games all day. This has led to serious gaming problems among such individuals because they have no social life outside of the game world. Playing game, is a good way of having fun and developing one’s cognitive ability. The benefits of playing video games are numerous when done in moderation. â€Å"Playing brain-teasing gameRead MoreOnline Addiction : A Growing Problem1008 Words   |  5 PagesAbstract Online addiction is a growing problem. There have been numerous studies on online addiction and the affects it has on people, their lives and their families. More and more people spend large amounts of time with their online endeavors. Some people spend so much time online that it affects their everyday life in negative ways. They suffer from lose sleep, avoid family and friends and even skip out on school and work. What activities when done in excess are considered online addiction? What

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